top of page

Welcome to My Blog!

This is my blog! feel free to view my posts and learn about what skills I have learned over the past months. Below are a few quick links to get to the different topics that I go over on this blog!

 

"The Views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools."

  • Writer's pictureBrittania Whittick

Into the Unity game engine! This week my class watched a Unity course on how to navigate the software and all that we would need to know about the engine. One interesting thing I learned about lighting in unity is the fact that Unity only allows a certain number of lights that can be active for a certain camera at a time, in order to increase the performance of the game. Even Unity has its limits. We learned about creating a new scene and each of the different scenes that are available. Projects like 2D, 3D, High Definition RP, and the Universal Render Pipeline. 2D is used for mobile games, and 3D is the most basic 3D scene you could create. High Definition RP and Universal Render Pipeline are the most high quality, the only difference is that the High Definition RP doesn't support mobile devices and older hardware. It was nice to see why certain games don't support certain devices. There isn't anything I struggled with so far, things have been going smoothly. A first I was pretty intimidated about software that is used to create games because I was thinking about how hard it would be to understand, but it doesn't seem so bad(yet). I know things will get complicated very soon.


Summary

  • Unity Game Engine

  • Software

  • Intro to Unity

0 views0 comments
  • Writer's pictureBrittania Whittick

The first sketch assignment of the 11th grade year! For this assignment we were told to create a Sci-Fi character that we would give to a companies modeling department. I don't have a solid idea of what my character will look like yet, but I have a few sketch ideas.

I have decided to give my character a semi casual outfit with some futuristic elements.


Summary

  • Sketch Project

  • Sci-Fi

4 views0 comments
  • Writer's pictureBrittania Whittick


Sub Terra Overview

Sub Terra is a thriller-type tabletop game that you can play with your friends, where each player plays the role of a caver needing to make their way out of dangerous caves. There are 8 different caver roles to choose from, each having their own special skills and perks. Players play against the system in a game of chance, where a disaster is just around the corner waiting to happen.

Rules: Your objective is to get as many cavers to the exit tile before you run out of time, and before your flashlights go out. Each game is controlled by the hazard deck and each round consists of four phases. First one being the Action Phase, where players take turns in a clockwise order, taking actions. The phases following are when your choices from the Action phase come to life and you see the consequences of your choices.

Procedures: You are limited to 2 moves each turn. An example of this is placing a tile and moving off a tile onto the next or staying put. Whether or not you make it out safe and sound depends solely on your actions when placing tiles, getting the right die rolls, or moving through your cave. At the start of the game, you have Health Tokens. Losing all of your health tokens will cause you to fall unconscious, and you can only continue with the support of your teammates.

Resources: There are 8 characters to choose from with their corresponding Caver pieces. Each caver piece has their own separate abilities. You have 1 Start tile, 1 Exit tile, and 1 Out of Time card. There 64 cave tiles in total, each in a stack with their own dangers unknown to the player. Some tiles have danger in them. Cave-in tiles, gas tiles, flood tiles, horror tiles, all of which can be triggered in different ways by Hazard Cards. There are a total of 30 of these cards and they come in five types: Tremors, where conscious players roll a die and take a skill check, Floods, Gas, Cave-ins, and Horrors. Don't fear, you have Health tokens. These will give you more chances if you get in trouble.

Chance: Based on certain events, each player has to go through a skill check which involves rolling a die. If you roll and get 4 or more you escape the consequences of the action or event. Every new cave tile is a mystery, each mystery tile could range from containing cave-ins, gas, horrors, squeeze, ledge, slide tiles, and more. Learning to go with the flow is one of the key things to success with this game.

Time: The time of each round can take as long as it needs to be, but it all ends once all players are on the exit tile, or there are no players alive remaining. Each new game begins with the Action phase, and you play to escape, closing the game at the End phase.

Space: TableTopia’s digital play space allows the players a good amount of space to place their tiles and make moves. Surrounding the play space are the resource sheets and how to use different items. The Caver Boards, Caver tiles, and other resources which are at good enough distances where the players can easily access them.

Skill: This game is all about your social skills. You should have good communication and make sure that you are thinking for yourself and for the wellbeing of your team members. Asking yourself questions like: Will this character help me in sticky situations or do I just like the character design? If I choose this path will I lose my health tokens in the process? Will this decision I’m making benefit the group?

Player: You, a caver, are a part of a team of other cavers against the game. You're in a battle against time to make it out safe and sound.


Summary

  • Sub Terra Review

  • TableTopia

  • Flow chart...State Diagram..


6 views0 comments

WIP: *Work In Progress*

bottom of page