top of page

Unity: Into the Game Engine

  • Writer: Brittania Whittick
    Brittania Whittick
  • Oct 26, 2021
  • 1 min read

Into the Unity game engine! This week my class watched a Unity course on how to navigate the software and all that we would need to know about the engine. One interesting thing I learned about lighting in unity is the fact that Unity only allows a certain number of lights that can be active for a certain camera at a time, in order to increase the performance of the game. Even Unity has its limits. We learned about creating a new scene and each of the different scenes that are available. Projects like 2D, 3D, High Definition RP, and the Universal Render Pipeline. 2D is used for mobile games, and 3D is the most basic 3D scene you could create. High Definition RP and Universal Render Pipeline are the most high quality, the only difference is that the High Definition RP doesn't support mobile devices and older hardware. It was nice to see why certain games don't support certain devices. There isn't anything I struggled with so far, things have been going smoothly. A first I was pretty intimidated about software that is used to create games because I was thinking about how hard it would be to understand, but it doesn't seem so bad(yet). I know things will get complicated very soon.


Summary

  • Unity Game Engine

  • Software

  • Intro to Unity

 
 
 

Recent Posts

See All
End of the Year

After many tears, and different levels of stress and frustration, this school year is finally coming to an end. This year we got a taste...

 
 
 
Junior Programmer Mission 3

I believe this mission is centered around the process of game development and the post-creation player testing. We learned about the...

 
 
 

Comments


bottom of page