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Sub Terra Review

  • Writer: Brittania Whittick
    Brittania Whittick
  • Oct 19, 2021
  • 3 min read


Sub Terra Overview

Sub Terra is a thriller-type tabletop game that you can play with your friends, where each player plays the role of a caver needing to make their way out of dangerous caves. There are 8 different caver roles to choose from, each having their own special skills and perks. Players play against the system in a game of chance, where a disaster is just around the corner waiting to happen.

Rules: Your objective is to get as many cavers to the exit tile before you run out of time, and before your flashlights go out. Each game is controlled by the hazard deck and each round consists of four phases. First one being the Action Phase, where players take turns in a clockwise order, taking actions. The phases following are when your choices from the Action phase come to life and you see the consequences of your choices.

Procedures: You are limited to 2 moves each turn. An example of this is placing a tile and moving off a tile onto the next or staying put. Whether or not you make it out safe and sound depends solely on your actions when placing tiles, getting the right die rolls, or moving through your cave. At the start of the game, you have Health Tokens. Losing all of your health tokens will cause you to fall unconscious, and you can only continue with the support of your teammates.

Resources: There are 8 characters to choose from with their corresponding Caver pieces. Each caver piece has their own separate abilities. You have 1 Start tile, 1 Exit tile, and 1 Out of Time card. There 64 cave tiles in total, each in a stack with their own dangers unknown to the player. Some tiles have danger in them. Cave-in tiles, gas tiles, flood tiles, horror tiles, all of which can be triggered in different ways by Hazard Cards. There are a total of 30 of these cards and they come in five types: Tremors, where conscious players roll a die and take a skill check, Floods, Gas, Cave-ins, and Horrors. Don't fear, you have Health tokens. These will give you more chances if you get in trouble.

Chance: Based on certain events, each player has to go through a skill check which involves rolling a die. If you roll and get 4 or more you escape the consequences of the action or event. Every new cave tile is a mystery, each mystery tile could range from containing cave-ins, gas, horrors, squeeze, ledge, slide tiles, and more. Learning to go with the flow is one of the key things to success with this game.

Time: The time of each round can take as long as it needs to be, but it all ends once all players are on the exit tile, or there are no players alive remaining. Each new game begins with the Action phase, and you play to escape, closing the game at the End phase.

Space: TableTopia’s digital play space allows the players a good amount of space to place their tiles and make moves. Surrounding the play space are the resource sheets and how to use different items. The Caver Boards, Caver tiles, and other resources which are at good enough distances where the players can easily access them.

Skill: This game is all about your social skills. You should have good communication and make sure that you are thinking for yourself and for the wellbeing of your team members. Asking yourself questions like: Will this character help me in sticky situations or do I just like the character design? If I choose this path will I lose my health tokens in the process? Will this decision I’m making benefit the group?

Player: You, a caver, are a part of a team of other cavers against the game. You're in a battle against time to make it out safe and sound.


Summary

  • Sub Terra Review

  • TableTopia

  • Flow chart...State Diagram..


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