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Welcome to My Blog!

This is my blog! feel free to view my posts and learn about what skills I have learned over the past months. Below are a few quick links to get to the different topics that I go over on this blog!

 

"The Views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools."

  • Writer: Brittania Whittick
    Brittania Whittick
  • Oct 16, 2021
  • 4 min read

What is Flow?

Flow is when you get into your zone when playing a game. It's when you don’t get up for hours and get completely wrapped into your game. It's so important to me that I can find a game that will get me in my zone because that's where the real gameplay begins. I find Epic MiniGames fun because it has a nice balance where it can be relaxing and also challenging. It isn't a frustrating game, and I always discover new minigames each time I play. The game allows me to come across new challenges each time keeping me interested in what else could be in store for me. For this game I believe there are a few minigames where I can get into a state of flow, but the rest can be pretty underwhelming. The minigames where I am constantly on my feet and completing the game objective are the ones that I can really focus on. I believe that the players interaction with the game can lead to a state of flow through the game's pacing and how quickly they pump out new challenges. If the player can adapt to the new challenges too easily, flow is not there. The game must adapt to the player if that makes sense.



Minigames

Uncertain ground - Now this isn’t the first minigame players get, it's random for everyone and each minigame could be in any order. Uncertain ground reminded me that you can’t lose focus, its one of the minigames that have you on your feet the whole time. Your job is to survive any attacks that are thrown at you from the platform you stand on. Things like lava appearing under your feet, bombs, spikes, portions of the platform disappearing, and a few others. While this minigame is very fast paced it still leaves me feeling bored. I don’t feel a sense of excitement when I play. I can see why it would create flow for other players, because you need to watch your surroundings for every second you play, but it feels repetitive to me.

Slippery Sledding - where you’re racing other players to the end of the icy raceway. It can be pretty engaging because you need to make sure you don't go too fast to the point where you're sliding off the edge and lose the match, but fast enough where you can stay ahead.

Crag Climber - Your job is to get to the top of the cliff before the rest of the characters. You get up to the top by pressing a variety of keys in the correct order(w,a,s,d..) This game is engaging because you have to coordinate your fingers in the correct combos and it keeps you super focused to win.

Bloc City Brawl - You need to be one of the last players standing in an all-out battle against everyone else. This game can create an engaging experience because players will fight their hardest to the top. It is one of the most boring minigames in the game because you fight other players on the same boring map every time, there's no thrill.

Tile Takeover - This minigame consists of a Red and Blue team where each team is trying to claim more tiles than the other team. Simply walking on a tile claims one for the team, but this game can be pretty frustrating because players of the other team will just follow behind you on the platform and take the tiles you claimed. This can be engaging because it allows players to compete for the highest points.

King of the hill - In the center of the game map there is a small arena that you need to fight for. Each player is given a huge hammer and they need to make sure to hit other players out and stay within the arena as long as they can. This can be engaging because players have this weapon that they can use to push their way to the top, while watching out for other players.

Line Draw - Each player is given a pencil and a line to replicate. Each player goes at the same slow speed in order to draw the most accurate line. At the end, the player with the highest accuracy wins. This can be engaging because players want to stay on track and have the most accurate line they can make.

High Rolling - Each player is balanced on the top of their own big ball, and they need to be the first to get to the middle of the space. If you roll too fast you’ll roll off the path and fall, too slow then you will lose. This can be engaging because the environment forces players to slow down and focus on reaching the end.

Shock Absorbers - You need to quickly puch the right buttons before getting zapped and dying. The correct buttons get faster and faster and you need to stay focused. This can be engaging because players need to make sure they stay alive and watch for the correct instructions.

Castle Climb - This game has a similar objective to Crag Clamber, but for this game you get to the top by jumping off of moving blocks. This keeps players focused on staying in the lead and not falling to the bottom of the castle.



Summary

  • Roblox: Epic Minigames

  • Epic Minigmes Flow Graphic

  • Go with the Flow

  • Writer: Brittania Whittick
    Brittania Whittick
  • Sep 19, 2021
  • 1 min read

It's always hard to start drawing again after a long period of artist block, things just don't seem to be as inspiring as they used to. I don't feel motivated to make art, and whenever I think about how little I've been drawing it just makes me feel even more lazy. I hope that soon I can find that spark again and make art that I enjoy.




Summary

  • Artist block

  • Lack of motivation

  • Feeling lazy

  • Writer: Brittania Whittick
    Brittania Whittick
  • Sep 17, 2021
  • 1 min read

A fresh new school year with Game Design! This unit we went over a couple topics such as career paths, game history, and Industry ethics and the importance of ratings systems. It was interesting to learn about the rating systems and how intricate it all is. I didn't think there were so many different game rating types! I was only familiar with E, E10+, M/MA, T, RP, and NR. We learned about early games, and their significance today. Its always so cool to see how much we as humans have progressed in entertainment. Since the beginning of time, people have created games in order to pass the time. Which I believe is never time wasted, but time well spent. We learned more about career paths, and the sort of hierarchy of the game positions. It's really eye opening and puts into perspective how much work and time goes into producing games with a team. For our second big assignment, we had to find a game that we knew well, and create a family tree showing the history of the chosen game and which games influenced it. Below is my graphic for the assignment.




Summary

  • Year lll Game Design

  • Game Position Hierarchy

  • Rating Systems & Ethics

WIP: *Work In Progress*

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