- Brittania Whittick
- May 6, 2022
- 1 min read
Updated: May 25, 2022
I can't believe we're already past another mission! This mission feels like a whole other level of difficulty than the first. In this mission we learned how to use particle systems, and how to work with side scrolling games! I never knew so much code was involved with animated explosions and general animation for characters within games. Going through this mission showed me the different ways that text can be used in games. Game Over screens, victory screens, and the way to keep score for different types of games. This is something I'm specifically interested when I start to make my game because I want to add a dialogue system that is constant throughout the game, so this was very helpful way to practice. A lot of the code that we used felt very convenient and it reveals a lot of the secrets behind the games we play. The way that new enemies are generated at a faster rate as the game progresses for example.
Counting Prototype
Summary
Junior Programmer: Create with Code 2
Side Scrolling Game Development